Madden 22 is set to release in about a month and a half, and it will be the first year in which it will be released on both the current generation consoles and the previous generation consoles at the same time. These new platforms open up a slew of possibilities for Madden 22 Coins , including the all-new Dynamic Gameday features that have been introduced. EA Sports held a closed Community Playtest for Madden 22 ahead of the game's release, giving us the opportunity to test out the game's new and refined features. The new features in Madden 22 are numerous, but Dynamic Gameday is by far the most involved of them all across the game's various modes. As a result, that's what we decided to try out first using the Play Now feature in the game. What was particularly interesting here was that the Community Playtest allowed us to choose any teams we wanted to use in Play Now, rather than limiting us to the previous Super Bowl matchup as has been the case in many previous betas. This was a great way to get a feel for everything that Dynamic Gameday has to offer, especially with the variety of teams and their respective home stadiums. The Dynamic Gameday feature, which is exclusive to the next-gen console, is divided into three sections: Gameday Atmosphere, Gameday Momentum, and Next Gen Stats Star-Driven AI. The game's Gameday Atmosphere was immediately apparent in the game's stadiums, which have been enhanced to look better than ever, though we were unable to take a thorough look at each of the stadiums during this playtest. As far as Gameday Momentum is concerned, it can be observed very quickly in the game by looking at the meter located directly above the score at the top of the screen. This is similar to what we had in the past with NCAA Football 14, but it is much more involved due to the different tiers. When one team achieves a positive result, such as scoring a touchdown or recording a significant sack, the meter moves in their favor. That could result in the home field team receiving one of three special perks, or it could result in the visiting team taking advantage of the momentum and causing them to forfeit the perks. I did find it a little frustrating that you could gain access to the top tier perk only to have it taken away by a single poor performance. Given the amount of time it takes to build up to that meter, it appears as though they may require a series of bad plays to occur in order for it to be removed. While there are a number of perks that are shared across teams, there are also a number of exclusive perks that will enhance the overall experience. It did feel like it was a little difficult to tell what was causing the meter to move specific amounts, but that is something that players will likely figure out as they continue to play. The new Next Gen Stats Star-Driven AI in Madden 22 was also impressive to see in action, with the players appearing to react more naturally than in previous editions. Unfortunately, the new rookies in the league who were just drafted did not have accurate ratings, so we did not get to see them in action very much. However, it will be very interesting to see how Madden 22 handles the new players with the AI. Similarly, the game planning feature at the start of the game, where you can choose which offensive and defensive strategies you want to employ in the game, was a successful implementation. This also included the ability to switch things up during halftime adjustments, which was extremely useful for selecting plays for a specific game plan. When it comes to player weights and heights in relation to on-field momentum, the Madden 22 development team has made it a point to make the physics engine feel even more realistic. The goal here is to make it appear more realistic based on how a smaller or larger player would be tackled as opposed to the size of the player who is tackling the smaller or larger player. From what we were able to play, it was clear that there had been some improvements, though this is something that will become more apparent the more you play as opposed to a smaller sample size. Despite the fact that it is not a brand new feature in and of itself, Madden NFL 22 Coins has finally implemented the much-needed changes to Franchise mode that fans have been requesting. There is a new interface that is much easier to navigate, as well as a change in the overall operation of the system. Staff management, as well as the skill trees associated with each of the staff positions, is a significant new addition to the game, and while it appears to be a basic concept, it should pay huge dividends in the long run in the franchise. The most significant drawback of Franchise during the Community Playtest was the large number of bugs and general unfinishedness of the game, but this was something that the development team informed us of ahead of time. In essence, this was just a sneak peek at what Franchise will have to offer, rather than allowing us to run our own full Franchise during the playtest. It would be reasonable to assume that all of this will be resolved and ready for the game's launch in August, especially given the fact that the scouting update will not be released until September. Given that these were the most significant new features or enhancements in Madden 22, this is where we spent the majority of our time during the Community Playtesting period. There were a few other modes available, such as Ultimate Team and The Yard, but we didn't spend nearly as much time in them as we did in the main game. It certainly appears as though the development team will provide us with an exciting entry this year, and we are looking forward to seeing what else it has to offer.